Concave Mirror Blocking Simulation

Concave Mirror Blocking Simulation

Interactive demonstration of image formation when part of a concave mirror is blocked

Blocking Scenarios

Interactive Controls

Display Options

Unblocked Rays: 100
Blocked Rays: 0
Image Brightness: 100%

Physics Explanation

Common Misconception

Many people think that blocking half the mirror will show only half the object. This is incorrect!

Correct Physics

Each point on the object sends rays to ALL parts of the mirror surface. Even when part is blocked, the complete image still forms.

Brightness Reduction

Blocking reduces the amount of light collected by the mirror, making the image dimmer but complete. The brightness is approximately proportional to the unblocked area.

Real-World Applications

This principle applies to car mirrors with obstructions, telescopes with secondary mirrors, and camera aperture effects.

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